Cross Product Formula:
From: | To: |
The cross product is a binary operation on two vectors in three-dimensional space that results in a vector perpendicular to both original vectors. It has important applications in physics, engineering, and computer graphics.
The calculator uses the cross product formula:
Where:
Explanation: The cross product produces a vector that is perpendicular to both input vectors, with magnitude equal to the area of the parallelogram formed by the two vectors.
Details: The cross product is used in calculating torque, determining surface normals in 3D graphics, finding the moment of a force, and in electromagnetic theory to calculate the Lorentz force.
Tips: Enter the x, y, and z components for both vectors A and B. The calculator will compute and display the resulting cross product vector C.
Q1: What is the geometric interpretation of the cross product?
A: The magnitude of the cross product equals the area of the parallelogram formed by the two vectors, and its direction is perpendicular to the plane containing both vectors.
Q2: Is the cross product commutative?
A: No, the cross product is anti-commutative: A × B = - (B × A).
Q3: What is the right-hand rule?
A: The right-hand rule determines the direction of the cross product: point fingers in direction of A, curl toward B, and thumb points in direction of A × B.
Q4: When is the cross product zero?
A: The cross product is zero when the vectors are parallel or when at least one vector is a zero vector.
Q5: Can cross product be defined in 2D space?
A: The cross product is specifically defined for 3D space. In 2D, the analogous operation returns a scalar representing the signed area of the parallelogram.