Reflection Calculation:
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Reflection is a transformation that flips a figure across a line (the axis of reflection) to create a mirror image. In coordinate geometry, reflection changes the sign of one or both coordinates depending on the axis of reflection.
The calculator uses these reflection formulas:
Where:
Explanation: Reflection creates a mirror image by changing the sign of coordinates relative to the axis of reflection.
Details: Reflection is used in computer graphics, architecture, physics (light reflection), and various engineering applications where symmetry is important.
Tips: Enter the original coordinates (x, y) and select the reflection axis. The calculator will compute and display the reflected coordinates.
Q1: What is the difference between reflection and rotation?
A: Reflection creates a mirror image across an axis, while rotation turns a figure around a fixed point by a certain angle.
Q2: Can reflection change the size of a figure?
A: No, reflection is an isometric transformation that preserves distances and angles, so the size remains unchanged.
Q3: How does reflection over the origin work?
A: Reflection over the origin is equivalent to a 180-degree rotation around the origin, changing the sign of both coordinates.
Q4: What are real-world examples of reflection?
A: Mirrors, symmetrical building designs, Rorschach inkblot tests, and many natural phenomena exhibit reflection symmetry.
Q5: Can I reflect over any line, not just the axes?
A: Yes, but the calculation is more complex. This calculator focuses on reflections over the coordinate axes and origin.